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Gamification

Notes

Gamification is when we do an activity mainly because it is fun and gratifying. It usually involves a (Jump:: challenge, perhaps uncertainty, and progression (like video games). This can be either activities that we created for play, or "boring" activities that we convert to "fun" activities. Usually games gives us a sense of Flow, of being completely invested in what we do while our mind remains clear. While perhaps not a true solution to the problem, it can put Burnout at bay. The logic behind gamifying is the same as behind Temptation Bundling - to add fun to our tasks to make them more approachable.

Tips for gamifying boring activities:

  1. Make it challenging - Try to add Limits to the task which will turn it into an interesting Challenge. For example, try to clean the dishes with as little water as possible, or folding a laundry with only one hand.
  2. Keep it fresh - do things differently from time to time Flexability. Have a more curious mindset, try to find new ways of doing the same thing. Approach the task with a Beginner's Mind
  3. Improve your score - Whichever task you do, try to do it better - perhaps faster, more automated, less resourced used, etc Optimization.

Visual

Gamification.webp

Overview

🔼Topic:: Habits (MOC) 🔼Topic:: Motivation (MOC) ↩️Origin:: The Knowledge Project with Shane Parrish 🔗Link:: https://share.snipd.com/episode/858e9e0a-f2a4-4651-baae-19da8d88a64d

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